MADDEN NFL 25

 

During the development cycle of MADDEN NFL 25 (14), the Franchise development team required a significant number of mockups within a tight timeframe. At the time, I was the QA Lead for the Franchise, Presentation, UI, and Audio teams, overseeing my own team while also working as a freelance artist. Recognizing the need, Madden leadership requested my temporary reassignment from my QA Project Managers to assist the Franchise team for approximately one month.

Within a week, I transitioned into a temporary UI Artist role for the Franchise team, where I successfully created over 90 wireframes and mockups within that month. Due to the volume and quality of work I produced, my assignment was extended by an additional two weeks to develop a substantial number of supplementary art assets for the mode. Although I was not officially credited as an artist for this project, the experience was invaluable and paved the way for my subsequent role on the NBA LIVE development team during the LIVE 15 launch year.


MOCK GALLERY