NBA LIVE 15
NBA LIVE 15 was my rookie year on the dev team as an Associate UI Artist. During the cycle there were only 3 members of the UI; the Senior UI Artist, the Ultimate Team graphic designer, and myself. With such a small team, we focused our efforts into redesigning our title, and preparing a foundation for the upcoming year’s improvements to our User’s experiences. The Senior UI Artist and I set off to redesign the UI for the entire game. As a new member to the team, and a new discipline as well, I was responsible for…
Roles
Contributed to the art development of key features and sub-features, including Create a Player, Player Progression, Team Select, Gameplay UI, and End Game Flows.
Designed and iterated on low and high-fidelity XD prototypes, collaborating with designers, directors, and user experience researchers to define the final user experience.
Created motion mocks to provide clear guidance to Technical Artists and Software Engineers on screen navigation and animation, ensuring a seamless user experience.
Organized and led meetings with leadership, designers, and cross-functional teams throughout the year to ensure a cohesive and efficient development process.
Maintained consistency in visual elements and user experience by closely following the Senior Artist’s guidelines across the title.
Software Used
Adobe Photoshop, Illustrator, After Effects, and Hansoft.