NBA LIVE 15

 
 

NBA LIVE 15 was my rookie year on the dev team as an Associate UI Artist. During the cycle there were only 3 members of the UI; the Senior UI Artist, the Ultimate Team graphic designer, and myself. With such a small team, we focused our efforts into redesigning our title, and preparing a foundation for the upcoming year’s improvements to our User’s experiences. The Senior UI Artist and I set off to redesign the UI for the entire game. As a new member to the team, and a new discipline as well, I was responsible for…

Roles


  • Contributed to the art development of key features and sub-features, including Create a Player, Player Progression, Team Select, Gameplay UI, and End Game Flows.

  • Designed and iterated on low and high-fidelity XD prototypes, collaborating with designers, directors, and user experience researchers to define the final user experience.

  • Created motion mocks to provide clear guidance to Technical Artists and Software Engineers on screen navigation and animation, ensuring a seamless user experience.

  • Organized and led meetings with leadership, designers, and cross-functional teams throughout the year to ensure a cohesive and efficient development process.

  • Maintained consistency in visual elements and user experience by closely following the Senior Artist’s guidelines across the title.

Software Used

Adobe Photoshop, Illustrator, After Effects, and Hansoft.


MOCK GALLERY