NBA LIVE 16

 
 

In NBA LIVE 16, we continued our efforts to improve our UI visuals and our player’s experiences throughout the title to really focus on player’s first. For our visuals, our direction was to create a world inspired by existing fashion brand stores like Nike, Under Armor, Adidas and more. We used a combination of industrial and natural styles, and built around the centerpiece of a fully customizable basketball court that our players could really make their own. With the environment’s grey scale palette, we would allow for our UI to shine, making certain elements really stand out, and our mode branding to pop.

Roles


  • Contributed to the art development for multiple features and sub-features, including Create a Player, Player Progression, Team Select, Gameplay UI, End Game Flows, and more.

  • Designed and refined both low and high-fidelity XD prototypes in collaboration with designers, directors, and user experience researchers to shape the final user experience.

  • Developed motion mocks to guide Technical Artists and Software Engineers in screen navigation and animation, ensuring seamless player interaction.

  • Coordinated meetings throughout the year with leadership, designers, and cross-functional teams to maintain a streamlined development process.

  • Adhered to the Senior Artist’s guidelines, ensuring that all visual elements and experiences were consistent across the title.

Software Used



Adobe XD, Photoshop, Illustrator, After Effects, Confluence, JIRA, and more.




MOCK GALLERY