NBA LIVE 18

 
 

With the foundational changes to our UI in LIVE 16, the team decided to skip ‘17 release cycle for a 2 year development cycle and release NBA LIVE 18.
We focused on delivering an entirely brand new experience to the NBA Live community. New onboarding experience with The Rise, new dedicated Player Hub, a multi-level front end environment with set pieces for each mode. It was a total overhaul and we were able to accomplish a lot in the time we had, even receiving direct praise for the UI itself in a few reviews.

 I collaborated with many amazing Desginers, Technical Artists, Software Engineers, and teammates to help achieve our final product. Together we created the game’s final visual.

Roles


With the full redesign, and small team, I had my hand in nearly every mode designing or redesigning whole features and sub-features.

  • Helped design the style guide for the cycle based on concepts I had created during the previous cycle.

  • Worked on art for several features and sub-features including Create a Player, Player Progression, Team Select, Player Hub, Live Ultimate Team (LUT) Hub, Gameplay UI, End Game Flows and more.

  • Redesigned LUT’s item system to allow for quicker skinning, easier for Users to identify different items and gave artists more freedom with their artwork.

  • Created several motion mocks to help guide our Technical Artists on how certain screens should animate and flow as our players interact with them.

  • Conducted meetings to align with stakeholders and designers throughout the year to keep open communications with all parties.

  • Ensured the Senior UI Artist and Senior UX Designer’s guidelines were adhered to with all designers so our final visuals and experiences were consistent with the rest of our title. Only departing from those guidelines when necessary as supported by our director.

  • Worked with vendors to give and direct art tasks that were outsourced throughout the year.

  • Worked with our UXR department to test several new flows, wires and mocks.

  • Altered assets during sessions to get real-time feedback to receive immediate feedback when able.



Software Used



Adobe XD, Photoshop, Illustrator, After Effects, Confluence, JIRA, and more.




MOCK GALLERY