
QA ANALYST 1 (UI SUPPORT)
scroll down
OVERVIEW
Early in my time at EA SPORTS, I led a QA team of six testers focused on front-end features, including UI. During MADDEN NFL 25 (14), Franchise mode had only one UI developer for a full redesign. Lacking bandwidth, they sought support, and Madden senior leadership assigned me to assist. In just a month, I redesigned multiple features, updated nearly 100 screens using the M14 style guide, and effectively reskinned the entire mode. Impressed with my work, the UI team extended my role to create additional assets, freeing them to focus on higher-priority tasks.
This experience led to an opportunity with NBA LIVE as an Assistant UI Artist, where I remained for six years before returning to MADDEN NFL as an Art Lead for Live Services (M21 – M24). I later rejoined the UX team as Lead UX Designer for all Live Service modes.
-
Utilized the M14 style guide to create over 90 mocks, and over 50 art assets.
Designed the intro Start Career mode, Trade Player, Connected Franchise HUB, Stadium Relocation, Scouting Report, Edit Player flows and more.
Due to time constraints with the Connected Franchise Mode dev team, all screens and flow needed to be entirely designed as a high-fidelity mock.
Many of my CFM designs influenced other areas of M14.
4/2013 - 5/2013
PS3 / PS4 / XBOX 360 / XBOX One
QA Analyst 1
MOCK GALLERY
Here are just some examples of mocks and art assets I created for MADDEN NFL 25.