
ASSISTANT UI ARTIST
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OVERVIEW
NBA LIVE 15 was my rookie year on the development team as an Assistant UI Artist. During the cycle there were only 3 members of the UI team; the Senior UI Artist, an Ultimate Team graphic designer, and myself. With such a small team, we put most of our effort into re-visualizing the title, and preparing a foundation for the upcoming year’s improvements to our User’s experiences. The Senior UI Artist and I set forth to update all of our screens with an all-new style guide. As a new member to the team, I was responsible for primarily creating wireframe designs and mocks for sub-features, small features, global components, and the creation of countless art assets.
Below is just a small sample of the mocks and assets I created for NBA LIVE 15.
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Contributed to the art development of key features and sub-features, including Create a Player, Player Progression, Team Select, Gameplay UI, and End Game Flows.
Designed and iterated on low and high-fidelity XD prototypes, collaborating with designers, directors, and user experience researchers to define the final user experience.
Created motion mocks to provide clear guidance to Technical Artists and Software Engineers on screen navigation and animation, ensuring a seamless user experience.
Organized and led meetings with leadership, designers, and cross-functional teams throughout the year to ensure a cohesive and efficient development process.
Maintained consistency in visual elements and user experience by closely following the Senior Artist’s guidelines across the title.
2/2014 - 8/14
PS3 / PS4 / XBOX 360 / XBOX ONE
Assistant UI Artist