
EXPERIENCE DESIGNER 1
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OVERVIEW
While NBA LIVE 20 was ultimately cancelled, the game proper is complete. Unfortunately, I cannot share any of our work publicly, but I’m happy to discuss the roles and responsibilities. I am able to share examples of my work during business conversations.
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I created the preliminary design for the Store through visuals in pre-production. The design was largely unchanged after I was paired with a designer.
I became the primary point of contact for the Store feature including design decisions, UX architecture, wireframes, mocks, motion mocks, and assisting QA with dev-test plans.
Worked closely with our Spain studio during the engineering, skinning, and rendering of the new store design.
Created the UI/UX Architectural flows for several areas in the game.
Ensured the UI/UX Director’s guidelines with all designers so our final visuals and experiences were consistent with the rest of our title. Only departing from those guidelines when necessary, as supported by our director.
I was the primary UX designer for an all-new online feature. Responsible for creating all wireframes, functional prototypes, and assisted in creating the mocks.
I was the primary UX and UI designer for an All-New online Head-to-Head feature, creating wireframes, functional prototypes, motion mocks, mocks, setting visual targets, and assisting with audio targets and mocks.
Created in-game broadcast animations for use in the All-New online Head-to-Head feature. Worked closely with our Rendering and UI teams to get have these animations in game.
Worked on mocks for several features and sub-features including Create a Player, Player Progression, Team Select, Court Battles, Front End Cameras, Gameplay, End Game Flows and more.
Worked on multiple prototypes with other designers and UXR to create a primary layout that could be use in multiple areas.
Created motion mocks to help guide our Technical Artists and Software Engineers on how certain screens should navigate and animate as our players interact with them.
Sole designer for the Companion App, working with multiple engineers to significantly improve existing features, and the addition of several new features.
Continued my responsibility of creating all in-menu cameras, character positioning as well as taking care of relevant bug fixes for the entire game.
Worked with our 3D environment teams to help ideate and identify unique areas in game and where cameras would be positioned.
Worked with our animation team to identify and create 30+ idle animations for use throughout our menus.
Concepted, designed, prototypes, managed and produced a new fashion-based development tool.
Networked with other EA Sports title teams to discuss updates to shared features, and new features between multiple IPs.
I even had the opportunity to present the feature to other studio heads to discuss the future of the tool and what it could capable of.
Conducted countless meetings aligning with leadership, stakeholders, designers, and networking with other teams to keep visibility and information flowing.
I assisted in creating art tests and conducting interviews for acquiring new members for the UI/UX and Live Services teams.
Prepared for the arrival of, and trained multiple new hires for Live Services.
8/2018 - 8/2019
PS4 / XBOX One
Experience Designer 1